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Self Promoting Adult Game

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Rookie Scribe
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Hi,

In May 2015 I started making an text based adult game with some 3D images to go along with it. The whole thing now is currently over 200k words long and is about halfway complete. The is Sci-Fi with a Bladerunner, Running Man corporate dystopia theme and features a female protagonist in a difficult situation. The character is resourceful, strong but placed in a predicament that leads to a number of sexual encounters. The game is called with a severe lack of imagination; Celeste Blake: The Evindium Affair.

I hope to make a few other games, and write some fiction with 3D artwork attached.

Why am I self promoting?

1. Well I would like more people to read/play my game, it is totally free and my inspiration in making it was from playing and reading other games and erotic fiction. It can be played online from my blog dracis3d.net/ (the site is brand new)

2. I'm up for collaboration, possibly writing for image swaps. I want to leave a little smutty mark on the internet. You can see my 3D work (I struggle to call it artwork) at dracis3d.deviantart.com

3. I have a Patreon, it does not bring in a lot and Im more than happy to reinvest the funds in making decent material (this is all a hobby). The Patreon is at patreon.com/user?u=406923
Advanced Wordsmith
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Looks like it could be interesting. It reminds me of the games you would find on playforceone.com, but much more involved. I've wanted to make games like this, myself, but couldn't as I have very little knowledge about game design.
Rookie Scribe
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Quote by Forbiddenwriter
Looks like it could be interesting. It reminds me of the games you would find on playforceone.com, but much more involved. I've wanted to make games like this, myself, but couldn't as I have very little knowledge about game design.

Thank you, I've never come across playforceone so I will take a look. As for making games/interactive fiction it is really quite easy, search for software called Twine (twinery.org) and download Twine 1.4 (Twine 2 is newer, but has less features). I then use a story format called SugarCube. The story format contains a lot of macros that control game logic (eg record a decision). The macros take a while to get used to and my first attempt was simply choose an option and the story branches in a different way (like CHOYA interactive fiction webpage). After practice I got better and I'm no computer coder/developer. Doing the 3D work took a while to learn, I'm not great but I'm now better than average.